Building Game Worlds Through 3D Craft

We've spent years teaching artists how to turn their creative ideas into actual game assets. Not overnight success stories, but real skill-building that takes time and practice. You'll work with tools that studios actually use, and learn techniques that hold up in production environments.

View Our Program
3D modeling workspace with game asset development

What Guides Our Teaching

These aren't just marketing points. They're the principles that shape every lesson we create.

Real Production Focus

Every lesson connects back to what you'd actually do in a studio. We skip the theoretical fluff and concentrate on workflows that matter when deadlines hit.

Patient Progression

Learning 3D takes months, not weeks. We structure content so each new concept builds naturally on what you've already mastered. No giant leaps that leave people behind.

Honest Feedback

You'll get straightforward critiques on your work. Not harsh, but clear enough that you understand exactly what needs improvement and why it matters.

Student working on character modeling project

What Students Typically Achieve

Results vary based on starting point and effort invested, but here's what we see regularly after completion. These timelines assume consistent practice alongside coursework.

Most students who finish the program can model mid-complexity assets within reasonable timeframes. Some move faster, others need more time with fundamentals. Both paths are completely normal.

Portfolio Ready 3-4 polished pieces suitable for job applications by program end
Technical Foundation Working knowledge of Blender, ZBrush basics, and game engine integration
Production Awareness Understanding of polygon budgets, texture optimization, and asset pipelines
Industry Readiness Junior-level skills with continued growth potential through practice

Questions People Ask at Different Stages

Person researching educational options

Before Enrolling

  • Do I need drawing skills to start learning 3D?
  • What computer specs are required for the software?
  • How much time should I expect to practice weekly?
  • Can I work full-time while taking the program?
  • What's the actual job market like for 3D artists in 2025?
Student participating in learning session

During the Program

  • How do I balance speed with quality in my work?
  • When should I start building my portfolio?
  • Which specialization should I focus on first?
  • How do I handle technical problems with software?
  • What if I fall behind the suggested pace?
Graduate reviewing portfolio work

After Completion

  • How do I approach studios with my portfolio?
  • Should I freelance first or aim for studio positions?
  • What additional skills should I develop next?
  • How do I keep improving without structured lessons?
  • Can I return for guidance on specific techniques later?

Ready to Start Your Journey?

Our next program cycle begins September 2025. Enrollment opens in June. If you want to discuss whether this training matches your goals, reach out and we'll have an honest conversation about fit.

Location Electroputere Parc, Craiova
Phone +40 754 764 617
Email info@learnquant.com
Get In Touch